Files
clan-core/pkgs/clan-app
2025-07-10 15:09:51 +07:00
..
2025-07-09 18:34:58 +07:00
2025-07-09 18:34:58 +07:00
2025-07-09 18:34:58 +07:00
2025-07-03 17:50:42 +01:00

Clan App

A powerful application that allows users to create and manage their own Clans.

Getting Started

Enter the pkgs/clan-app directory and allow [direnv] to load the clan-app devshell with direnv allow:

 direnv allow
direnv: loading ~/Development/lol/clan/git/clan/clan-core/pkgs/ui/.envrc
direnv: loading ~/Development/lol/clan/git/clan/clan-core/.envrc
direnv: using flake
direnv: nix-direnv: Renewed cache
switch to another dev-shell using: select-shell
direnv: using flake .#ui --builders
path '/home/brian/Development/lol/clan/git/clan/clan-core/pkgs/ui' does not contain a 'flake.nix', searching up
direnv: ([/nix/store/rjnigckx9rmga58562hxw9kr5hynavcd-direnv-2.36.0/bin/direnv export zsh]) is taking a while to execute. Use CTRL-C to give up.
path '/home/brian/Development/lol/clan/git/clan/clan-core/pkgs/ui' does not contain a 'flake.nix', searching up
direnv: nix-direnv: Renewed cache
switch to another dev-shell using: select-shell
/home/brian/.config/direnv/lib/hm-nix-direnv.sh:3858: /home/brian/Development/lol/clan/git/clan/clan-core/pkgs/ui/clan-app/.local.env: No such file or directory
direnv: export +AR +AS +CC +CLAN_CORE_PATH +CONFIG_SHELL +CXX +DETERMINISTIC_BUILD +GETTEXTDATADIRS +GETTEXTDATADIRS_FOR_BUILD +GETTEXTDATADIRS_FOR_TARGET +GIT_ROOT +GSETTINGS_SCHEMAS_PATH +HOST_PATH +IN_NIX_SHELL +LD +NIX_BINTOOLS +NIX_BINTOOLS_WRAPPER_TARGET_HOST_x86_64_unknown_linux_gnu +NIX_BUILD_CORES +NIX_CC +NIX_CC_WRAPPER_TARGET_HOST_x86_64_unknown_linux_gnu +NIX_CFLAGS_COMPILE +NIX_ENFORCE_NO_NATIVE +NIX_HARDENING_ENABLE +NIX_LDFLAGS +NIX_STORE +NM +NODE_PATH +OBJCOPY +OBJDUMP +PC_CONFIG_FILES +PKG_ROOT_CLAN_APP +PKG_ROOT_UI +PKG_ROOT_WEBVIEW_UI +PRJ_ROOT +PYTHONHASHSEED +PYTHONNOUSERSITE +PYTHONPATH +RANLIB +READELF +SIZE +SOURCE_DATE_EPOCH +STRINGS +STRIP +WEBVIEW_LIB_DIR +_PYTHON_HOST_PLATFORM +_PYTHON_SYSCONFIGDATA_NAME +__structuredAttrs +buildInputs +buildPhase +builder +cmakeFlags +configureFlags +depsBuildBuild +depsBuildBuildPropagated +depsBuildTarget +depsBuildTargetPropagated +depsHostHost +depsHostHostPropagated +depsTargetTarget +depsTargetTargetPropagated +doCheck +doInstallCheck +dontAddDisableDepTrack +mesonFlags +name +nativeBuildInputs +out +outputs +patches +phases +preferLocalBuild +propagatedBuildInputs +propagatedNativeBuildInputs +shell +shellHook +stdenv +strictDeps +system ~GDK_PIXBUF_MODULE_FILE ~GI_TYPELIB_PATH ~PATH ~XDG_DATA_DIRS

Once that has loaded, you can run the local dev environment by running:

$ process-compose --use-uds --keep-project -n app

This will start a [process-compose] instance containing two processes:

  • clan-app-ui which is a background process running a [vite] server for ./ui in a hot-reload fashion
  • clan-app which is a foreground process, that is started on demand and provides the [webview] wrapper for the UI.

Wait for the clan-app-ui process to enter the Running state, then navigate to the clan-app process and press F7. This will start the [webview] window and bring clan-app's terminal into the foreground, allowing for interaction with the debugger if required.

If you need to restart, simply enter ctrl+c and you will be dropped back into the process-compose terminal. From there you can start clan-app again with F7.

Note

If you are interacting with a breakpoint, do not continue/exit with ctrl+c as this will introduce a quirk the next time you start clan-app where you will be unable to see the input you are typing in a debugging session.

Instead, exit the debugger with q+Enter.

Follow the instructions below to set up your development environment and start the application:

Storybook

We use [Storybook] to develop UI components. It can be started by running the following:

$ process-compose --use-uds --keep-project -n storybook

This will start a [process-compose] instance containing two processes:

  • storybook which is the main [storybook] process.
  • luakit which is a [webkit]-based browser for viewing the stories with. This is the same underlying engine used when rendering the app.

You can run storybook tests with npm run test-storybook. If you change how a component(s) renders, you will need to update the snapshots with npm run test-storybook-update-snapshots.

Start clan-app without process-compose

  1. Navigate to the Webview UI Directory

    Go to the clan-core/pkgs/clan-app/ui directory and start the web server by executing:

    npm install
    vite
    
  2. Start the Clan App

    In the clan-core/pkgs/clan-app directory, execute the following command:

    ./bin/clan-app --debug --content-uri http://localhost:3000
    

This will start the application in debug mode and link it to the web server running at http://localhost:3000.

Debugging Style and Layout

# Enable the GTK debugger
gsettings set org.gtk.Settings.Debug enable-inspector-keybinding true

# Start the application with the debugger attached
GTK_DEBUG=interactive ./bin/clan-app --debug

Appending --debug flag enables debug logging printed into the console.

Debugging crashes in the webview library can be done by executing:

$ ./pygdb.sh ./bin/clan-app  --content-uri http://localhost:3000/ --debug 

I recommend creating the file .local.env with the content:

export WEBVIEW_LIB_DIR=$HOME/Projects/webview/build/core

where WEBVIEW_LIB_DIR points to a local checkout of the webview lib source, that has been build by hand. The .local.env file will be automatically sourced if it exists and will be ignored by git.

Profiling

To activate profiling you can run

CLAN_CLI_PERF=1 ./bin/clan-app