Files
clan-core/pkgs/clan-app/ui/src/scene/MachineRepr.ts
2025-09-03 21:34:26 +02:00

301 lines
8.4 KiB
TypeScript

import * as THREE from "three";
import { ObjectRegistry } from "./ObjectRegistry";
import { Accessor, createEffect, createRoot, on } from "solid-js";
import { renderLoop } from "./RenderLoop";
import { TextGeometry } from "three/examples/jsm/geometries/TextGeometry.js";
import { FontLoader } from "three/examples/jsm/Addons";
import jsonfont from "three/examples/fonts/helvetiker_regular.typeface.json";
// Constants
const BASE_SIZE = 0.9;
const CUBE_SIZE = BASE_SIZE / 1.5;
const CUBE_HEIGHT = CUBE_SIZE;
const BASE_HEIGHT = 0.05;
const CUBE_COLOR = 0xe2eff0;
const CUBE_EMISSIVE = 0x303030;
const CUBE_SELECTED_COLOR = 0x4b6767;
const HIGHLIGHT_COLOR = 0x00ee66;
const BASE_COLOR = 0xdbeaeb;
const BASE_EMISSIVE = 0x0c0c0c;
const BASE_SELECTED_COLOR = 0x69b0e3;
const BASE_SELECTED_EMISSIVE = 0x666666; // Emissive color for selected bases
export function createMachineMesh() {
const geometry = new THREE.BoxGeometry(CUBE_SIZE, CUBE_SIZE, CUBE_SIZE);
const material = new THREE.MeshPhongMaterial({
color: CUBE_COLOR,
emissive: CUBE_EMISSIVE,
shininess: 100,
transparent: true,
});
const cubeMesh = new THREE.Mesh(geometry, material);
cubeMesh.castShadow = true;
cubeMesh.receiveShadow = true;
cubeMesh.name = "cube";
cubeMesh.position.set(0, CUBE_HEIGHT / 2 + BASE_HEIGHT, 0);
const { baseMesh, baseMaterial } = createCubeBase(
BASE_COLOR,
BASE_EMISSIVE,
new THREE.BoxGeometry(BASE_SIZE, BASE_HEIGHT, BASE_SIZE),
);
return {
cubeMesh,
baseMesh,
baseMaterial,
geometry,
material,
};
}
export function createCubeBase(
color: THREE.ColorRepresentation,
emissive: THREE.ColorRepresentation,
geometry: THREE.BoxGeometry,
) {
const baseMaterial = new THREE.MeshPhongMaterial({
color,
emissive,
transparent: true,
opacity: 1,
});
const baseMesh = new THREE.Mesh(geometry, baseMaterial);
baseMesh.position.set(0, BASE_HEIGHT / 2, 0);
baseMesh.receiveShadow = false;
return { baseMesh, baseMaterial };
}
// Function to build rounded rect shape
export function roundedRectShape(w: number, h: number, r: number) {
const shape = new THREE.Shape();
const x = -w / 2;
const y = -h / 2;
shape.moveTo(x + r, y);
shape.lineTo(x + w - r, y);
shape.quadraticCurveTo(x + w, y, x + w, y + r);
shape.lineTo(x + w, y + h - r);
shape.quadraticCurveTo(x + w, y + h, x + w - r, y + h);
shape.lineTo(x + r, y + h);
shape.quadraticCurveTo(x, y + h, x, y + h - r);
shape.lineTo(x, y + r);
shape.quadraticCurveTo(x, y, x + r, y);
return shape;
}
export class MachineRepr {
public id: string;
public group: THREE.Group;
private cubeMesh: THREE.Mesh;
private baseMesh: THREE.Mesh;
private geometry: THREE.BoxGeometry;
private material: THREE.MeshPhongMaterial;
private camera: THREE.Camera;
private disposeRoot: () => void;
constructor(
scene: THREE.Scene,
registry: ObjectRegistry,
position: THREE.Vector2,
id: string,
selectedSignal: Accessor<Set<string>>,
highlightGroups: Record<string, Set<string>>, // Reactive store
camera: THREE.Camera,
) {
this.id = id;
this.camera = camera;
const { baseMesh, cubeMesh, geometry, material } = createMachineMesh();
this.cubeMesh = cubeMesh;
this.cubeMesh.userData = { id };
this.baseMesh = baseMesh;
this.baseMesh.name = "base";
this.geometry = geometry;
this.material = material;
const label = this.createLabel(id);
const shadowPlaneMaterial = new THREE.MeshStandardMaterial({
color: BASE_COLOR,
roughness: 1,
metalness: 0,
transparent: true,
opacity: 0.4,
});
const shadowPlane = new THREE.Mesh(
new THREE.PlaneGeometry(BASE_SIZE, BASE_SIZE),
shadowPlaneMaterial,
);
shadowPlane.receiveShadow = true;
shadowPlane.rotation.x = -Math.PI / 2;
shadowPlane.position.set(0, BASE_HEIGHT + 0.0001, 0);
this.group = new THREE.Group();
this.group.add(label);
this.group.add(this.cubeMesh);
this.group.add(this.baseMesh);
this.group.add(shadowPlane);
this.group.position.set(position.x, 0, position.y);
this.group.userData.id = id;
this.disposeRoot = createRoot((disposeEffects) => {
createEffect(
on(
[selectedSignal, () => Object.entries(highlightGroups)],
([selectedIds, groups]) => {
const isSelected = selectedIds.has(this.id);
const highlightedGroups = groups
.filter(([, ids]) => ids.has(this.id))
.map(([name]) => name);
// Update cube
(this.cubeMesh.material as THREE.MeshPhongMaterial).color.set(
isSelected ? CUBE_SELECTED_COLOR : CUBE_COLOR,
);
// Update base
(this.baseMesh.material as THREE.MeshPhongMaterial).color.set(
isSelected ? BASE_SELECTED_COLOR : BASE_COLOR,
);
// TOOD: Find a different way to show both selected & highlighted
// I.e. via outline or pulsing
// selected > highlighted > normal
(this.baseMesh.material as THREE.MeshPhongMaterial).emissive.set(
highlightedGroups.length > 0 ? HIGHLIGHT_COLOR : 0x000000,
);
renderLoop.requestRender();
},
),
);
return disposeEffects;
});
scene.add(this.group);
registry.add({
object: this.group,
id,
type: "machine",
dispose: () => this.dispose(scene),
});
}
public setPosition(position: THREE.Vector2) {
this.group.position.set(position.x, 0, position.y);
renderLoop.requestRender();
}
private createLabel(id: string) {
const group = new THREE.Group();
// 0x162324
// const text = new Text();
// text.text = id;
// text.font = ttf;
// text.fontSize = 0.1;
// text.color = 0xffffff;
// text.anchorX = "center";
// text.anchorY = "middle";
// text.position.set(0, 0, 0.01);
// text.outlineWidth = 0.005;
// text.outlineColor = 0x162324;
// text.sync(() => {
// renderLoop.requestRender();
// });
const textMaterial = new THREE.MeshPhongMaterial({
color: 0xffffff,
});
const textGeo = new TextGeometry(id, {
font: new FontLoader().parse(jsonfont),
size: 0.09,
depth: 0.001,
curveSegments: 12,
bevelEnabled: false,
});
const text = new THREE.Mesh(textGeo, textMaterial);
textGeo.computeBoundingBox();
const bbox = textGeo.boundingBox;
if (bbox) {
const xMid = -0.5 * (bbox.max.x - bbox.min.x);
// const yMid = -0.5 * (bbox.max.y - bbox.min.y);
// const zMid = -0.5 * (bbox.max.z - bbox.min.z);
// Translate geometry so center is at origin / baseline aligned with y=0
textGeo.translate(xMid, -0.035, 0);
}
// --- Background (rounded rect) ---
const padding = 0.04;
const textWidth = bbox ? bbox.max.x - bbox.min.x : 1;
const bgWidth = textWidth + 10 * padding;
// const bgWidth = text.text.length * 0.07 + padding;
const bgHeight = 0.1 + 2 * padding;
const radius = 0.02;
const bgShape = roundedRectShape(bgWidth, bgHeight, radius);
const bgGeom = new THREE.ShapeGeometry(bgShape);
const bgMat = new THREE.MeshBasicMaterial({ color: 0x162324 });
const bg = new THREE.Mesh(bgGeom, bgMat);
bg.position.set(0, 0, -0.01);
// --- Arrow (triangle pointing down) ---
const arrowShape = new THREE.Shape();
arrowShape.moveTo(-0.05, 0);
arrowShape.lineTo(0.05, 0);
arrowShape.lineTo(0, -0.05);
arrowShape.closePath();
const arrowGeom = new THREE.ShapeGeometry(arrowShape);
const arrow = new THREE.Mesh(arrowGeom, bgMat);
arrow.position.set(0, -bgHeight / 2, -0.001);
// --- Group ---
group.add(bg);
group.add(arrow);
group.add(text);
// Position above cube
group.position.set(0, CUBE_SIZE + 0.3, 0);
// Billboard
group.userData.isLabel = true; // Mark as label to receive billboarding update in render loop
group.quaternion.copy(this.camera.quaternion);
return group;
}
dispose(scene: THREE.Scene) {
this.disposeRoot?.(); // Stop SolidJS effects
scene.remove(this.group);
this.geometry.dispose();
this.material.dispose();
this.group.clear();
for (const child of this.cubeMesh.children) {
if (child instanceof THREE.Mesh)
(child.material as THREE.Material).dispose();
if (child instanceof THREE.Object3D) child.remove();
}
(this.baseMesh.material as THREE.Material).dispose();
}
}