ui/scene: simplify select animation
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@@ -402,24 +402,16 @@ export function CubeScene() {
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if (selected) {
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if (selected) {
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// When selected, make all faces red-ish but maintain the lighting difference
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// When selected, make all faces red-ish but maintain the lighting difference
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materials.forEach((material, index) => {
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materials.forEach((material, index) => {
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(material as THREE.MeshBasicMaterial).color.set(
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if (index === 2) {
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index === 2
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(material as THREE.MeshBasicMaterial).color.set(0xff6666);
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? 0xff6666 // Top face - lighter red
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}
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: index === 0 || index === 4
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? 0xdce4e5 // Front/right faces - keep
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: 0xa4b3b5, // Shadow faces - keep
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);
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});
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});
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} else {
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} else {
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// Normal colors - restore original face colors
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// Normal colors - restore original face colors
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materials.forEach((material, index) => {
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materials.forEach((material, index) => {
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(material as THREE.MeshBasicMaterial).color.set(
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if (index === 2) {
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index === 2
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(material as THREE.MeshBasicMaterial).color.set(0xffffff);
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? 0xffffff // Top face - light
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}
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: index === 0 || index === 4
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? 0xdce4e5 // Front/right faces - medium
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: 0xa4b3b5, // Shadow faces - dark
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);
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});
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});
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}
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}
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}
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}
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