Merge pull request 'ui/machines: some scenen improvements' (#5058) from ui-more-2 into main
Reviewed-on: https://git.clan.lol/clan/clan-core/pulls/5058
This commit is contained in:
@@ -1,6 +1,5 @@
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import * as THREE from "three";
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import { ObjectRegistry } from "./ObjectRegistry";
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import { CSS2DObject } from "three/examples/jsm/renderers/CSS2DRenderer.js";
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import { Accessor, createEffect, createRoot, on } from "solid-js";
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import { renderLoop } from "./RenderLoop";
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// @ts-expect-error: No types for troika-three-text
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@@ -23,6 +22,53 @@ const BASE_EMISSIVE = 0x0c0c0c;
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const BASE_SELECTED_COLOR = 0x69b0e3;
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const BASE_SELECTED_EMISSIVE = 0x666666; // Emissive color for selected bases
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export function createMachineMesh() {
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const geometry = new THREE.BoxGeometry(CUBE_SIZE, CUBE_SIZE, CUBE_SIZE);
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const material = new THREE.MeshPhongMaterial({
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color: CUBE_COLOR,
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emissive: CUBE_EMISSIVE,
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shininess: 100,
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transparent: true,
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});
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const cubeMesh = new THREE.Mesh(geometry, material);
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cubeMesh.castShadow = true;
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cubeMesh.receiveShadow = true;
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cubeMesh.name = "cube";
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cubeMesh.position.set(0, CUBE_HEIGHT / 2 + BASE_HEIGHT, 0);
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const { baseMesh, baseMaterial } = createCubeBase(
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BASE_COLOR,
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BASE_EMISSIVE,
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new THREE.BoxGeometry(BASE_SIZE, BASE_HEIGHT, BASE_SIZE),
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);
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return {
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cubeMesh,
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baseMesh,
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baseMaterial,
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geometry,
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material,
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};
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}
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export function createCubeBase(
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color: THREE.ColorRepresentation,
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emissive: THREE.ColorRepresentation,
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geometry: THREE.BoxGeometry,
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) {
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const baseMaterial = new THREE.MeshPhongMaterial({
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color,
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emissive,
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transparent: true,
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opacity: 1,
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});
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const baseMesh = new THREE.Mesh(geometry, baseMaterial);
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baseMesh.position.set(0, BASE_HEIGHT / 2, 0);
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baseMesh.receiveShadow = false;
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return { baseMesh, baseMaterial };
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}
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export class MachineRepr {
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public id: string;
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public group: THREE.Group;
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@@ -46,31 +92,21 @@ export class MachineRepr {
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) {
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this.id = id;
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this.camera = camera;
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this.geometry = new THREE.BoxGeometry(CUBE_SIZE, CUBE_SIZE, CUBE_SIZE);
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this.material = new THREE.MeshPhongMaterial({
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color: CUBE_COLOR,
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emissive: CUBE_EMISSIVE,
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shininess: 100,
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});
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this.cubeMesh = new THREE.Mesh(this.geometry, this.material);
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this.cubeMesh.castShadow = true;
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this.cubeMesh.receiveShadow = true;
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const { baseMesh, cubeMesh, geometry, material } = createMachineMesh();
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this.cubeMesh = cubeMesh;
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this.cubeMesh.userData = { id };
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this.cubeMesh.name = "cube";
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this.cubeMesh.position.set(0, CUBE_HEIGHT / 2 + BASE_HEIGHT, 0);
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this.baseMesh = this.createCubeBase(
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BASE_COLOR,
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BASE_EMISSIVE,
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new THREE.BoxGeometry(BASE_SIZE, BASE_HEIGHT, BASE_SIZE),
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);
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this.baseMesh = baseMesh;
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this.baseMesh.name = "base";
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this.geometry = geometry;
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this.material = material;
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const label = this.createLabel(id);
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const shadowPlaneMaterial = new THREE.MeshStandardMaterial({
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color: BASE_COLOR, // any color you like
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color: BASE_COLOR,
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roughness: 1,
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metalness: 0,
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transparent: true,
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@@ -104,8 +140,6 @@ export class MachineRepr {
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const highlightedGroups = groups
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.filter(([, ids]) => ids.has(this.id))
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.map(([name]) => name);
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// console.log("MachineRepr effect", id, highlightedGroups);
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// Update cube
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(this.cubeMesh.material as THREE.MeshPhongMaterial).color.set(
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isSelected ? CUBE_SELECTED_COLOR : CUBE_COLOR,
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@@ -122,9 +156,6 @@ export class MachineRepr {
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(this.baseMesh.material as THREE.MeshPhongMaterial).emissive.set(
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highlightedGroups.length > 0 ? HIGHLIGHT_COLOR : 0x000000,
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);
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// (this.baseMesh.material as THREE.MeshPhongMaterial).emissive.set(
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// isSelected ? BASE_SELECTED_EMISSIVE : BASE_EMISSIVE,
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// );
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renderLoop.requestRender();
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},
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@@ -149,45 +180,60 @@ export class MachineRepr {
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renderLoop.requestRender();
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}
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private createCubeBase(
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color: THREE.ColorRepresentation,
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emissive: THREE.ColorRepresentation,
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geometry: THREE.BoxGeometry,
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) {
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const baseMaterial = new THREE.MeshPhongMaterial({
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color,
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emissive,
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transparent: true,
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opacity: 1,
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});
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const base = new THREE.Mesh(geometry, baseMaterial);
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base.position.set(0, BASE_HEIGHT / 2, 0);
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base.receiveShadow = false;
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return base;
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}
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private createLabel(id: string) {
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const group = new THREE.Group();
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// 0x162324
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const text = new Text();
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text.text = id;
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text.font = ttf;
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// text.font = ".fonts/CommitMonoV143-VF.woff2"; // <-- normal web font, not JSON
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text.fontSize = 0.15; // relative to your cube size
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text.color = 0x000000; // any THREE.Color
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text.anchorX = "center"; // horizontal centering
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text.anchorY = "bottom"; // baseline aligns to cube top
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text.position.set(0, CUBE_SIZE + 0.05, 0);
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// If you want it to always face camera:
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text.userData.isLabel = true;
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text.fontSize = 0.1;
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text.color = 0xffffff;
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text.anchorX = "center";
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text.anchorY = "middle";
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text.position.set(0, 0, 0.01);
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text.outlineWidth = 0.005;
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text.outlineColor = 0x333333;
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text.quaternion.copy(this.camera.quaternion);
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text.outlineColor = 0x162324;
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// Re-render on text changes
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text.sync(() => {
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renderLoop.requestRender();
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});
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return text;
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// --- Background (rounded rect) ---
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const padding = 0.01;
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// TODO: compute from text.bounds after sync
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const bgWidth = text.text.length * 0.1 + padding;
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const bgHeight = 0.1 + 2 * padding;
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const bgGeom = new THREE.PlaneGeometry(bgWidth, bgHeight, 1, 1);
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const bgMat = new THREE.MeshBasicMaterial({ color: 0x162324 }); // dark gray
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const bg = new THREE.Mesh(bgGeom, bgMat);
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bg.position.set(0, 0, -0.01); // slightly behind text
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// --- Arrow (triangle pointing down) ---
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const arrowShape = new THREE.Shape();
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arrowShape.moveTo(-0.05, 0);
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arrowShape.lineTo(0.05, 0);
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arrowShape.lineTo(0, -0.08);
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arrowShape.closePath();
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const arrowGeom = new THREE.ShapeGeometry(arrowShape);
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const arrow = new THREE.Mesh(arrowGeom, bgMat);
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arrow.position.set(0, -bgHeight / 2, -0.001);
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// --- Group ---
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group.add(bg);
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group.add(arrow);
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group.add(text);
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// Position above cube
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group.position.set(0, CUBE_SIZE + 0.3, 0);
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// Billboard
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group.userData.isLabel = true; // Mark as label to receive billboarding update in render loop
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group.quaternion.copy(this.camera.quaternion);
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return group;
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}
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dispose(scene: THREE.Scene) {
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@@ -197,12 +243,13 @@ export class MachineRepr {
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this.geometry.dispose();
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this.material.dispose();
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this.group.clear();
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for (const child of this.cubeMesh.children) {
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if (child instanceof THREE.Mesh)
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(child.material as THREE.Material).dispose();
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if (child instanceof CSS2DObject) child.element.remove();
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if (child instanceof THREE.Object3D) child.remove();
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}
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(this.baseMesh.material as THREE.Material).dispose();
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@@ -25,7 +25,12 @@ import { MachineManager } from "./MachineManager";
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import cx from "classnames";
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import { Portal } from "solid-js/web";
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import { Menu } from "../components/ContextMenu/ContextMenu";
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import { clearHighlight, setHighlightGroups } from "./highlightStore";
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import {
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clearHighlight,
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highlightGroups,
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setHighlightGroups,
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} from "./highlightStore";
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import { createMachineMesh } from "./MachineRepr";
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function intersectMachines(
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event: MouseEvent,
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@@ -113,6 +118,7 @@ export function CubeScene(props: {
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// Raycaster for clicking
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const raycaster = new THREE.Raycaster();
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let actionBase: THREE.Mesh | undefined;
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let actionMachine: THREE.Group | undefined;
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// Create background scene
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const bgScene = new THREE.Scene();
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@@ -129,6 +135,8 @@ export function CubeScene(props: {
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// Managed by controls
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const [isDragging, setIsDragging] = createSignal(false);
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const [cancelMove, setCancelMove] = createSignal<NodeJS.Timeout>();
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const [cursorPosition, setCursorPosition] = createSignal<[number, number]>();
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const [cameraInfo, setCameraInfo] = createSignal({
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@@ -300,12 +308,12 @@ export function CubeScene(props: {
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bgCamera,
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);
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controls.addEventListener("start", (e) => {
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setIsDragging(true);
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});
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controls.addEventListener("end", (e) => {
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setIsDragging(false);
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});
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// controls.addEventListener("start", (e) => {
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// setIsDragging(true);
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// });
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// controls.addEventListener("end", (e) => {
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// setIsDragging(false);
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// });
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// Lighting
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const ambientLight = new THREE.AmbientLight(0xd9f2f7, 0.72);
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@@ -384,6 +392,23 @@ export function CubeScene(props: {
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scene.add(actionBase);
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function createActionMachine() {
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const { baseMesh, cubeMesh, material, baseMaterial } =
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createMachineMesh();
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const group = new THREE.Group();
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group.add(baseMesh);
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group.add(cubeMesh);
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// group.scale.set(0.75, 0.75, 0.75);
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material.opacity = 0.6;
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baseMaterial.opacity = 0.3;
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baseMaterial.emissive.set(MOVE_BASE_EMISSIVE);
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// Hide until needed
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group.visible = false;
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return group;
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}
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actionMachine = createActionMachine();
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scene.add(actionMachine);
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// const spherical = new THREE.Spherical();
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// spherical.setFromVector3(camera.position);
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@@ -520,9 +545,6 @@ export function CubeScene(props: {
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};
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const handleMouseDown = (e: MouseEvent) => {
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if (e.button === 2) {
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e.preventDefault();
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e.stopPropagation();
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const intersection = intersectMachines(
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e,
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renderer,
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@@ -530,14 +552,62 @@ export function CubeScene(props: {
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machineManager,
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raycaster,
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);
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if (e.button === 0) {
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// Left button
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if (worldMode() === "select" && intersection.length) {
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// Disable controls to avoid conflict
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controls.enabled = false;
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// Change cursor to grabbing
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const cancelMove = setTimeout(() => {
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setIsDragging(true);
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// Set machine as flying
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setHighlightGroups({ move: new Set(intersection) });
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setWorldMode("move");
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renderLoop.requestRender();
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}, 500);
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setCancelMove(cancelMove);
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}
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}
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if (e.button === 2) {
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e.preventDefault();
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e.stopPropagation();
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if (!intersection.length) return;
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setMenuIntersection(intersection);
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setMenuPos({ x: e.clientX, y: e.clientY });
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setContextOpen(true);
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}
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};
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const handleMouseUp = (e: MouseEvent) => {
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if (e.button === 0) {
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console.log("Left mouse up");
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setIsDragging(false);
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if (cancelMove()) {
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clearTimeout(cancelMove()!);
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setCancelMove(undefined);
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}
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if (worldMode() === "move") {
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// Cancel long-press if it wasn't triggered yet
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// Re-enable controls
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controls.enabled = true;
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// Set machine as not flying
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props.setMachinePos(
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highlightGroups["move"].values().next().value!,
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cursorPosition() || null,
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);
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clearHighlight("move");
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setWorldMode("select");
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renderLoop.requestRender();
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}
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}
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};
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renderer.domElement.addEventListener("mousedown", handleMouseDown);
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renderer.domElement.addEventListener("mouseup", handleMouseUp);
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renderer.domElement.addEventListener("mousemove", onMouseMove);
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window.addEventListener("resize", handleResize);
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@@ -589,14 +659,16 @@ export function CubeScene(props: {
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};
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const onMouseMove = (event: MouseEvent) => {
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if (!(worldMode() === "create" || worldMode() === "move")) return;
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if (!actionBase) return;
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console.log("Mouse move in create/move mode");
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actionBase.visible = true;
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(actionBase.material as THREE.MeshPhongMaterial).emissive.set(
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worldMode() === "create" ? CREATE_BASE_EMISSIVE : MOVE_BASE_EMISSIVE,
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);
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const actionRepr = worldMode() === "create" ? actionBase : actionMachine;
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if (!actionRepr) return;
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actionRepr.visible = true;
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// (actionRepr.material as THREE.MeshPhongMaterial).emissive.set(
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// worldMode() === "create" ? CREATE_BASE_EMISSIVE : MOVE_BASE_EMISSIVE,
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// );
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// Calculate mouse position in normalized device coordinates
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// (-1 to +1) for both components
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@@ -630,11 +702,11 @@ export function CubeScene(props: {
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}
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if (
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Math.abs(actionBase.position.x - snapped.x) > 0.01 ||
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Math.abs(actionBase.position.z - snapped.z) > 0.01
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Math.abs(actionRepr.position.x - snapped.x) > 0.01 ||
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Math.abs(actionRepr.position.z - snapped.z) > 0.01
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) {
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// Only request render if the position actually changed
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actionBase.position.set(snapped.x, 0, snapped.z);
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actionRepr.position.set(snapped.x, 0, snapped.z);
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setCursorPosition([snapped.x, snapped.z]); // Update next position for cube creation
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renderLoop.requestRender();
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}
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Reference in New Issue
Block a user