Merge pull request 'ui/scene: mock create machine modal for testing' (#4404) from scene-progress into main

Reviewed-on: https://git.clan.lol/clan/clan-core/pulls/4404
This commit is contained in:
hsjobeki
2025-07-19 16:23:56 +00:00
4 changed files with 161 additions and 19 deletions

View File

@@ -3,6 +3,7 @@ import { Dialog as KDialog } from "@kobalte/core/dialog";
import "./Modal.css";
import { Typography } from "../Typography/Typography";
import Icon from "../Icon/Icon";
import cx from "classnames";
export interface ModalContext {
close(): void;
@@ -13,6 +14,8 @@ export interface ModalProps {
title: string;
onClose: () => void;
children: (ctx: ModalContext) => JSX.Element;
mount?: Node;
class?: string;
}
export const Modal = (props: ModalProps) => {
@@ -20,18 +23,28 @@ export const Modal = (props: ModalProps) => {
return (
<KDialog id={props.id} open={open()} modal={true}>
<KDialog.Portal>
<KDialog.Content class="modal-content">
<KDialog.Portal mount={props.mount}>
<KDialog.Content class={cx("modal-content", props.class)}>
<div class="header">
<Typography class="title" hierarchy="label" family="mono" size="xs">
{props.title}
</Typography>
<KDialog.CloseButton onClick={() => setOpen(false)}>
<KDialog.CloseButton
onClick={() => {
setOpen(false);
props.onClose();
}}
>
<Icon icon="Close" size="0.75rem" />
</KDialog.CloseButton>
</div>
<div class="body">
{props.children({ close: () => setOpen(false) })}
{props.children({
close: () => {
setOpen(false);
props.onClose();
},
})}
</div>
</KDialog.Content>
</KDialog.Portal>

View File

@@ -2,3 +2,12 @@
opacity: 0;
transition: opacity 0.5s ease;
}
.create-backdrop {
@apply absolute top-0 left-0 w-full h-svh flex justify-center items-center backdrop-blur-0 z-50;
-webkit-backdrop-filter: blur(4px);
}
.create-modal {
@apply min-w-96;
}

View File

@@ -1,5 +1,5 @@
import { RouteSectionProps } from "@solidjs/router";
import { Component, JSX } from "solid-js";
import { Component, JSX, Show, createSignal } from "solid-js";
import { useClanURI } from "@/src/hooks/clan";
import { CubeScene } from "@/src/scene/cubes";
import { MachinesQueryResult, useMachinesQuery } from "@/src/queries/queries";
@@ -10,6 +10,9 @@ import { Button } from "@/src/components/Button/Button";
import { Splash } from "@/src/scene/splash";
import cx from "classnames";
import "./Clan.css";
import { Modal } from "@/src/components/Modal/Modal";
import { TextInput } from "@/src/components/Form/TextInput";
import { createForm, FieldValues, reset } from "@modular-forms/solid";
export const Clan: Component<RouteSectionProps> = (props) => {
return (
@@ -27,17 +30,88 @@ export const Clan: Component<RouteSectionProps> = (props) => {
);
};
interface CreateFormValues extends FieldValues {
name: string;
}
interface MockProps {
onClose: () => void;
onSubmit: (formValues: CreateFormValues) => void;
}
const MockCreateMachine = (props: MockProps) => {
let container: Node;
const [form, { Form, Field, FieldArray }] = createForm<CreateFormValues>();
return (
<div ref={(el) => (container = el)} class="create-backdrop">
<Modal
mount={container!}
onClose={() => {
reset(form);
props.onClose();
}}
class="create-modal"
title="Create Machine"
>
{() => (
<Form class="flex flex-col" onSubmit={props.onSubmit}>
<Field name="name">
{(field, props) => (
<>
<TextInput
{...field}
label="Name"
size="s"
required={true}
input={{ ...props, placeholder: "name" }}
/>
</>
)}
</Field>
<div class="flex w-full items-center justify-end gap-4">
<Button size="s" hierarchy="secondary" onClick={props.onClose}>
Cancel
</Button>
<Button
size="s"
type="submit"
hierarchy="primary"
onClick={close}
>
Create
</Button>
</div>
</Form>
)}
</Modal>
</div>
);
};
const ClanSceneController = () => {
const clanURI = useClanURI({ force: true });
const onCreate = async (id: string) => {
const [dialogHandlers, setDialogHandlers] = createSignal<{
resolve: ({ id }: { id: string }) => void;
reject: (err: unknown) => void;
} | null>(null);
const onCreate = async (): Promise<{ id: string }> => {
return new Promise((resolve, reject) => {
setShowModal(true);
setDialogHandlers({ resolve, reject });
});
};
const sendCreate = async (values: CreateFormValues) => {
const api = callApi("create_machine", {
opts: {
clan_dir: {
identifier: clanURI,
},
machine: {
name: id,
name: values.name,
},
},
});
@@ -49,14 +123,34 @@ const ClanSceneController = () => {
// Important: rejects the promise
throw new Error(res.errors[0].message);
}
return;
return { id: values.name };
};
const [showModal, setShowModal] = createSignal(false);
return (
<SceneDataProvider clanURI={clanURI}>
{({ query }) => {
return (
<>
<Show when={showModal()}>
<MockCreateMachine
onClose={() => {
setShowModal(false);
dialogHandlers()?.reject(new Error("User cancelled"));
}}
onSubmit={async (values) => {
try {
const result = await sendCreate(values);
dialogHandlers()?.resolve(result);
setShowModal(false);
} catch (err) {
dialogHandlers()?.reject(err);
setShowModal(false);
}
}}
/>
</Show>
<div
class="flex flex-row"
style={{ position: "absolute", top: "10px", left: "10px" }}
@@ -68,6 +162,7 @@ const ClanSceneController = () => {
produce((s) => {
for (const machineId in s.sceneData[clanURI]) {
// Reset the position of each machine to [0, 0]
s.sceneData[clanURI] = {}; // Clear the entire object
// delete s.sceneData[clanURI][machineId];
}
}),
@@ -90,6 +185,7 @@ const ClanSceneController = () => {
<div class={cx({ "fade-out": !query.isLoading })}>
<Splash />
</div>
<CubeScene
isLoading={query.isLoading}
cubesQuery={query}

View File

@@ -66,7 +66,7 @@ function keyFromPos(pos: [number, number]): string {
export function CubeScene(props: {
cubesQuery: MachinesQueryResult;
onCreate?: (id: string) => Promise<void>;
onCreate: () => Promise<{ id: string }>;
sceneStore: Accessor<SceneData>;
setMachinePos: (machineId: string, pos: [number, number]) => void;
isLoading: boolean;
@@ -251,7 +251,10 @@ export function CubeScene(props: {
// Reactive cubes memo - this recalculates whenever data changes
const cubes = createMemo(() => {
console.log("Calculating cubes...");
const currentIds = Object.keys(unwrap(props.sceneStore()));
const sceneData = props.sceneStore(); // keep it reactive
if (!sceneData) return [];
const currentIds = Object.keys(sceneData);
console.log("Current IDs:", currentIds);
let cameraTarget = [0, 0, 0] as [number, number, number];
@@ -302,6 +305,7 @@ export function CubeScene(props: {
if (progress < 1) {
requestAnimationFrame(animate);
requestRenderIfNotRequested();
}
}
@@ -599,6 +603,7 @@ export function CubeScene(props: {
CREATE_BASE_COLOR,
CREATE_BASE_EMISSIVE,
);
initBase.visible = false;
scene.add(initBase);
@@ -631,14 +636,25 @@ export function CubeScene(props: {
// - Creates a new cube in "create" mode
const onClick = (event: MouseEvent) => {
if (worldMode() === "create") {
setWorldMode("view");
props
.onCreate()
.then(({ id }) => {
//Successfully created machine
const pos = cursorPosition();
if (!pos) {
console.warn("No position set for new cube");
return;
}
props.setMachinePos(id, pos);
})
.catch((error) => {
console.error("Error creating cube:", error);
})
.finally(() => {
if (initBase) initBase.visible = false;
// res.result.then(() => {
// props.cubesQuery.refetch();
// positionMap.set("sara", pos);
// addCube("sara");
// });
setWorldMode("view");
});
}
const rect = renderer.domElement.getBoundingClientRect();
@@ -828,6 +844,8 @@ export function CubeScene(props: {
}
}
});
requestRenderIfNotRequested();
});
createEffect(
@@ -856,8 +874,10 @@ export function CubeScene(props: {
const pos = nextGridPos();
if (!initBase) return;
initBase.position.set(pos[0], BASE_HEIGHT / 2, pos[1]);
if (initBase.visible === false && inside) {
initBase.position.set(pos[0], BASE_HEIGHT / 2, pos[1]);
initBase.visible = true;
}
requestRenderIfNotRequested();
};
@@ -869,6 +889,8 @@ export function CubeScene(props: {
if (worldMode() !== "create") return;
if (!initBase) return;
initBase.visible = true;
const rect = renderer.domElement.getBoundingClientRect();
const mouse = new THREE.Vector2(
((event.clientX - rect.left) / rect.width) * 2 - 1,
@@ -923,8 +945,10 @@ export function CubeScene(props: {
onClick={() => {
if (positionMode() === "grid") {
setPositionMode("circle");
grid.visible = false;
} else {
setPositionMode("grid");
grid.visible = true;
}
}}
/>