ui/scene: fix double click on move
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@@ -132,8 +132,6 @@ const ClanSceneController = (props: RouteSectionProps) => {
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const navigate = useNavigate();
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const [showService, setShowService] = createSignal(false);
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const [currentPromise, setCurrentPromise] = createSignal<{
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resolve: ({ id }: { id: string }) => void;
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reject: (err: unknown) => void;
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@@ -219,21 +217,9 @@ const ClanSceneController = (props: RouteSectionProps) => {
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console.error("Error creating service instance", result.errors);
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}
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toast.success("Created");
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setShowService(false);
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setWorldMode("select");
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};
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createEffect(
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on(worldMode, (mode) => {
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if (mode === "service") {
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setShowService(true);
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} else {
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// TODO: request soft close instead of forced close
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setShowService(false);
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}
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}),
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);
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return (
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<>
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<Show when={loadingError()}>
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@@ -268,11 +254,10 @@ const ClanSceneController = (props: RouteSectionProps) => {
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isLoading={ctx.isLoading()}
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cubesQuery={ctx.machinesQuery}
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toolbarPopup={
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<Show when={showService()}>
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<Show when={worldMode() === "service"}>
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<ServiceWorkflow
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handleSubmit={handleSubmitService}
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onClose={() => {
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setShowService(false);
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setWorldMode("select");
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currentPromise()?.resolve({ id: "0" });
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}}
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@@ -38,7 +38,7 @@ function intersectMachines(
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camera: THREE.Camera,
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machineManager: MachineManager,
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raycaster: THREE.Raycaster,
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): string[] {
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) {
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const rect = renderer.domElement.getBoundingClientRect();
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const mouse = new THREE.Vector2(
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((event.clientX - rect.left) / rect.width) * 2 - 1,
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@@ -49,7 +49,10 @@ function intersectMachines(
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Array.from(machineManager.machines.values().map((m) => m.group)),
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);
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return intersects.map((i) => i.object.userData.id);
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return {
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machines: intersects.map((i) => i.object.userData.id),
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intersection: intersects,
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};
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}
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function garbageCollectGroup(group: THREE.Group) {
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@@ -129,6 +132,8 @@ export function CubeScene(props: {
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let sharedCubeGeometry: THREE.BoxGeometry;
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let sharedBaseGeometry: THREE.BoxGeometry;
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let machineManager: MachineManager;
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const [positionMode, setPositionMode] = createSignal<"grid" | "circle">(
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"grid",
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);
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@@ -137,6 +142,7 @@ export function CubeScene(props: {
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const [cancelMove, setCancelMove] = createSignal<NodeJS.Timeout>();
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// TODO: Unify this with actionRepr position
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const [cursorPosition, setCursorPosition] = createSignal<[number, number]>();
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const [cameraInfo, setCameraInfo] = createSignal({
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@@ -446,7 +452,7 @@ export function CubeScene(props: {
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const registry = new ObjectRegistry();
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const machineManager = new MachineManager(
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machineManager = new MachineManager(
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scene,
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registry,
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props.sceneStore,
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@@ -545,7 +551,7 @@ export function CubeScene(props: {
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};
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const handleMouseDown = (e: MouseEvent) => {
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const intersection = intersectMachines(
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const { machines, intersection } = intersectMachines(
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e,
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renderer,
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camera,
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@@ -555,7 +561,7 @@ export function CubeScene(props: {
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if (e.button === 0) {
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// Left button
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if (worldMode() === "select" && intersection.length) {
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if (worldMode() === "select" && machines.length) {
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// Disable controls to avoid conflict
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controls.enabled = false;
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@@ -563,7 +569,8 @@ export function CubeScene(props: {
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const cancelMove = setTimeout(() => {
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setIsDragging(true);
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// Set machine as flying
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setHighlightGroups({ move: new Set(intersection) });
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setHighlightGroups({ move: new Set(machines) });
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setWorldMode("move");
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renderLoop.requestRender();
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}, 500);
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@@ -575,7 +582,7 @@ export function CubeScene(props: {
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e.preventDefault();
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e.stopPropagation();
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if (!intersection.length) return;
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setMenuIntersection(intersection);
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setMenuIntersection(machines);
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setMenuPos({ x: e.clientX, y: e.clientY });
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setContextOpen(true);
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}
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@@ -649,6 +656,39 @@ export function CubeScene(props: {
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});
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});
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const snapToGrid = (point: THREE.Vector3) => {
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if (!props.sceneStore) return;
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// Snap to grid
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const snapped = new THREE.Vector3(
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Math.round(point.x / GRID_SIZE) * GRID_SIZE,
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0,
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Math.round(point.z / GRID_SIZE) * GRID_SIZE,
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);
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// Skip snapping if there's already a cube at this position
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const positions = Object.entries(props.sceneStore());
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const intersects = positions.some(
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([_id, p]) => p.position[0] === snapped.x && p.position[1] === snapped.z,
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);
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const movingMachine = Array.from(highlightGroups["move"] || [])[0];
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const startingPos = positions.find(([_id, p]) => _id === movingMachine);
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if (startingPos) {
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const isStartingPos =
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snapped.x === startingPos[1].position[0] &&
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snapped.z === startingPos[1].position[1];
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// If Intersect any other machine and not the one being moved
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if (!isStartingPos && intersects) {
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return;
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}
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} else {
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if (intersects) {
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return;
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}
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}
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return snapped;
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};
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const onAddClick = (event: MouseEvent) => {
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setPositionMode("grid");
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setWorldMode("create");
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@@ -678,37 +718,8 @@ export function CubeScene(props: {
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if (intersects.length > 0) {
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const point = intersects[0].point;
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// Snap to grid
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const snapped = new THREE.Vector3(
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Math.round(point.x / GRID_SIZE) * GRID_SIZE,
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0,
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Math.round(point.z / GRID_SIZE) * GRID_SIZE,
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);
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// Skip snapping if there's already a cube at this position
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if (props.sceneStore()) {
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const positions = Object.entries(props.sceneStore());
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const intersects = positions.some(
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([_id, p]) =>
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p.position[0] === snapped.x && p.position[1] === snapped.z,
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);
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const movingMachine = Array.from(highlightGroups["move"] || [])[0];
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const startingPos = positions.find(([_id, p]) => _id === movingMachine);
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if (startingPos) {
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const isStartingPos =
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snapped.x === startingPos[1].position[0] &&
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snapped.z === startingPos[1].position[1];
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// If Intersect any other machine and not the one being moved
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if (!isStartingPos && intersects) {
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return;
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}
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} else {
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if (intersects) {
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return;
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}
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}
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}
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const snapped = snapToGrid(point);
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if (!snapped) return;
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if (
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Math.abs(actionRepr.position.x - snapped.x) > 0.01 ||
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Math.abs(actionRepr.position.z - snapped.z) > 0.01
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@@ -723,8 +734,29 @@ export function CubeScene(props: {
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const handleMenuSelect = (mode: "move") => {
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setWorldMode(mode);
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setHighlightGroups({ move: new Set(menuIntersection()) });
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// Find the position of the first selected machine
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// Set the actionMachine position to that
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const firstId = menuIntersection()[0];
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if (firstId) {
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const machine = machineManager.machines.get(firstId);
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if (machine && actionMachine) {
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actionMachine.position.set(
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machine.group.position.x,
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0,
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machine.group.position.z,
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);
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setCursorPosition([machine.group.position.x, machine.group.position.z]);
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}
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}
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};
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createEffect(
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on(worldMode, (mode) => {
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console.log("World mode changed to", mode);
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}),
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);
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const machinesQuery = useMachinesQuery(props.clanURI);
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return (
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