ui: cleanup unused code
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@@ -168,12 +168,6 @@ export class MachineRepr {
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}
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private createLabel(id: string) {
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// const div = document.createElement("div");
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// div.className = "machine-label";
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// div.textContent = id;
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// const label = new CSS2DObject(div);
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// label.position.set(0, CUBE_SIZE + 0.1, 0);
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// return label;
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const loader = new FontLoader();
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const final = loader.parse(font as unknown as FontData);
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@@ -644,18 +644,6 @@ export function CubeScene(props: {
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}
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}
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};
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createEffect(() => {
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if (contextOpen()) {
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// Disable canvas pointer events so menu can receive events
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renderer.domElement.style.pointerEvents = "none";
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labelRenderer.domElement.style.pointerEvents = "none";
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} else {
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// Re-enable canvas interactions
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renderer.domElement.style.pointerEvents = "auto";
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labelRenderer.domElement.style.pointerEvents = "none"; // keep labels non-interactive
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}
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});
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const handleMenuSelect = (mode: "move") => {
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setWorldMode(mode);
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console.log("Menu selected, new World mode", worldMode());
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