ui: cleanup unused code

This commit is contained in:
Johannes Kirschbauer
2025-08-31 10:10:47 +02:00
parent c7e3bf624e
commit 33791e06cd
2 changed files with 0 additions and 18 deletions

View File

@@ -168,12 +168,6 @@ export class MachineRepr {
} }
private createLabel(id: string) { private createLabel(id: string) {
// const div = document.createElement("div");
// div.className = "machine-label";
// div.textContent = id;
// const label = new CSS2DObject(div);
// label.position.set(0, CUBE_SIZE + 0.1, 0);
// return label;
const loader = new FontLoader(); const loader = new FontLoader();
const final = loader.parse(font as unknown as FontData); const final = loader.parse(font as unknown as FontData);

View File

@@ -644,18 +644,6 @@ export function CubeScene(props: {
} }
} }
}; };
createEffect(() => {
if (contextOpen()) {
// Disable canvas pointer events so menu can receive events
renderer.domElement.style.pointerEvents = "none";
labelRenderer.domElement.style.pointerEvents = "none";
} else {
// Re-enable canvas interactions
renderer.domElement.style.pointerEvents = "auto";
labelRenderer.domElement.style.pointerEvents = "none"; // keep labels non-interactive
}
});
const handleMenuSelect = (mode: "move") => { const handleMenuSelect = (mode: "move") => {
setWorldMode(mode); setWorldMode(mode);
console.log("Menu selected, new World mode", worldMode()); console.log("Menu selected, new World mode", worldMode());